Turns 1-2 for this battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-1-2.html
Turns 5-6 & Post-Battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-5-6.html
Turn 3 for the Lizardmen began with a contentious
flank charge from the Temple Guard on the Mortis Engine. There was a bit of debate about whether it
was a legal charge due to the confined space but Lucky-Sixes was feeling
generous and allowed it through. The
Cold Ones and Stegadon shuffled slightly and the Salamander on the left fled
from the table to seek aid for his wounded toe.
The Salamander in the middle rallied seeing that it had one more Skink
Handler still left to eat.
|
The more I look at this the more I think it was an
illegal charge! |
I managed to get through an Iceshard Blizzard on the Mortis
Engine but a Harmonic Convergence was dispelled and despite using 4 dice plus a
power stone (a sneaky Slann trick) another attempt at a boosted Shem’s Burning
Gaze on the Terrorgheist was snuffed out with a dispel scroll.
In
the combat the Temple Guard took off all but one of the Mortis Engine’s wounds
but only after the Banshee Swarm had killed off Skink Priest Xotyl who had
failed to make use of his Scroll Of Shielding before dying. The Kroxigor attacking last managed to do the
final wound to the Mortis Engine at which point all Hell broke loose as it
exploded in the midst of both armies.
The pictures show various reforms I made on my Skinks as we weren’t sure
at what point the Mortis Engine should blow up.
|
Amazingly the Mortis Engine was merciful to my troops,
only killing a Temple Guard, a Cold One Rider and the Handler for the
Salamander who reacted without a care in the world. |
|
Lucky-Sixes lost a bit more... |
|
Stat-Rat consoles him in the usual manner of a Skaven
general! |
|
Lucky-Sixes wasted no time in VC turn 3 in getting
Fredericko into combat. |
There were various other charges made as the Skeletons
made the Salamander flee and then re-directed towards the Temple Guard’s flank
unsuccessfully. The Crypt Ghouls, Black
Coach, Varghulf and Vargheists all decided to gang up on the Saurus block but
only the Black Coach made it in the front and the Vargheists went into the
flank.
|
This could have been worse! |
The Black Coach became fully boosted in the magic phase and
I reluctantly allowed a casting of The Fate Of Bjuna through on my Slann
Mage-Priest. This left Lucky-Sixes on 2
power dice against my 4 dispel dice and I had the stronger wizards. I was desperate to prevent any spells from
the Lore of the Vampires healing Fredericko’s 2 wounds (2nd one
taken from the Mortis Engine) as his death would yield a very tasty 720 victory
points! I hoped for a low roll of hits
from the Bjuna spell... and Lucky-Sixes rolled boxcars! In our excitement – read dismay – I forgot
to deduct the Slann’s toughness from these hits and ended up taking 11 ward
saves from the spell! It didn’t look
good for Itz’li but in an amazing display of magical protection he only failed
2 4+ ward saves out of 11 and he remained in the game.
|
This also could have been much worse!! |
It was of course impossible not to predict that Lucky-Sixes
would follow up the spell with a 2-dice irresistible force on Invocation Of
Nehek and Fredericko was back to full health!
|
It was actually Saxon The Merciless in the Skeleton
unit that cast the unstoppable spell and he took a mere power drain from the
miscast only losing one level. |
Lucky-Sixes says...”Wow, what a magic phase – so many emotions
in this. Firstly, Hyper-G letting Fate of Bjuna go and me getting 11 wounds
through (Delight)! Then, Hyper-G managing to save 9 of them to a 4+ Ward
(Despair). Then I get double 6s to change Fredericko’s fate from almost certain
doom, to a destructive killer (Elation). Hopefully now, even without his
Terrorgheist, he could go on a rampage and win the game for me…”
In the combat that followed Fredericko minced the Temple
Guard Revered Guardian in a challenge and the Stubborn test was passed but with
the Skinks facing the wrong way and the Cold Ones unable to draw a line of
sight to the Strigoi there wasn’t much help forthcoming!
Stat-Rat says... “An incredible turn, with really unlikely
rolls and big swings in every phase. Probably the biggest swing was Lucky-Sixes
getting his irresistible force with his 2 dice to heal Fred. Hyper-G was still
to roll his four dice, and when you take into account that Hyper-G has a level
4 against a level 2, then Lucky-Sixes is
only winning 3.4979% of the time (and irresistible accounts for 2.7778% of this!).
Had Lucky-Sixes not been able to cast this spell, then
Hyper-G might have been tempted not to challenge with his champion and use as
many Temple Guard as possible in an effort to take the final wound. Obviously
Fred would have killed a hatful of Temple Guard first, but I would expect there
to be at least two of the Temple Guard striking back, with one being a
champion, as well as possibly a Slann. On average these guys would cause 1.009
wounds against Freddie. This would have been a hatful of
points for Lizardmen, and would have represented a HUUGE swing in the battle!
I think this is VC’s to lose at this stage…”
In the other combat Lucky-Sixes (would you believe we chose
his nickname before this battle!) rolled 6 impact hits for his Black Coach
which had already been upgraded to now include scythed wheels. However, the Vargheists clearly didn’t get
the memo and not only forgot that they were frenzied but also only managed to
kill 1 Saurus Warrior. In return the
Saurus could only attack to the side but also didn’t roll particularly well and
took 2 wounds away from a Vargheist.
Despite a surge of peer pressure from Stat-Rat for me to
declare a charge with my Skrox on the flanking Zombies I instead settled on
charging the Cold One Riders into the depleted Zombies in front of them and
just reforming the Skrox to face the main action.
|
The Zombies were a much more tempting opponent than
the crypt ghouls. |
|
Reforming the Skrox was not a popular move... |
The last remaining Salamander rallied despite not having any
Handlers left and in the magic phase I decided to focus on helping out the
Saurus block whilst leaving the Temple Guard to their fate against
Fredericko. A Wyssan’s Wildform on the
Saurus was dispelled in between my casting of Melkoth’s Mystifying Miasma and
Iceshard Blizzard on the Vargheists reducing the cursed Vampires to needing 6’s
to hit in combat.
|
Without the Coaches’ impact hits and an array of
spells on the Vargheists the Saurus emerge victorious! |
|
As do the Cold One Riders although we overran them due
to the predatory fighter rule even though they shouldn’t have thanks to the
Zombies crumbling. |
|
Fredericko was just getting warmed up on the Temple
Guard and left a few alive for a stubborn leadership test to hold. |
Again most of the charging was going on in the Vampire
Counts turns. The Zombies defiantly
tried to charge the Skrox in the rear but fell over their own flailing limbs
and the Varghulf was unable to catch the Cold Ones who fled his charge. One of the riders fatally stumbled on a
Skeleton before they completed their charge on the Temple Guard’s flank but
that was only after the Haunted Mansion had killed another for knocking on the
door too loud.
|
“I’m sure there were more of us a minute ago” |
|
Both VC core units make their charges, the Crypt
Ghouls also fancying their chances against the Stegadon. |
After the previous successful magic phase from the
Vampire Counts I hoped that this one might be a little less fraught for my
army. At which point a spiral of events
occurred...
|
I hoped Lucky-Sixes couldn’t roll so many hits with
another Fate Of Bjuna... and he didn’t... only 11 this time! Again we forgot to deduct the Slann’s
toughness and it was curtains for Itz’li! |
|
Again I’d saved my dispel dice to prevent the follow
up spell. Another silly decision when
you’re up against Lucky-Sixes! |
Apparently at this point I was feeling (and acting) a little
bitter at the success of Lucky-Sixes’ magic phases... not as though Saxon the
Merciless would again roll a power drain and not really suffer from the miscast
again... that totally wouldn’t be upsetting!
|
And Fredericko by this time had warmed up very
well! He didn’t even need the
reinforcements help on the flank who reformed to face my Skrox shortly before
the Strigoi did the same. |
|
The Crypt Ghouls ganged up on Skink Priest Lotyl to
take away my last magic user but the dinosaur beneath him thunderstomped some
revenge. |
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