Hello, can it really be more than 6 months since I was here writing about my Lizardmen lists?
Unfortunately the time doesn't lie and my efforts to make this Blog more regular definitely failed.
Therefore it's hardly surprising that after falling short on a previous promise to post more often I'm going to make a new promise... to post more often!
Before I launch into the reason why I've decided to come back though I feel a necessary closure is required for the Lizardmen lists. Previously I'd gone through four of my lists with Lizardmen 8th Edition and I feel I should mention that the remaining six lists are:
Southlands (No Saurus models)
All Units (One of every unit)
Monsters (All things big and cannon-friendly)
Tehenhauin (Welcome To The Jungle!)
Mazdamundi (He ain't no Kroak!)
Non-Proxy (What I own)
I'm not going to go through these lists in quite the same detail as I previously did and hopefully the next few posts will reveal why that is but in brackets is a brief description of the kind of lists they are.
Of these, only the Mazdamundi list didn't see a battle during PTG's 15-16 season. Overall I fought in 14 battles and won 7 of them - 50%. I was happy enough with this and found that my most successful list(s) were those that involved Lord Kroak, whom fortunately featured in a more detailed post.
It's likely that these lists will form the backbone of my future Wargaming with Lizardmen models. So watch out. This isn't the end for these chaps and their lists.
Hyper-G
Showing posts with label Lizardmen. Show all posts
Showing posts with label Lizardmen. Show all posts
Monday, 20 June 2016
Monday, 9 November 2015
Lizardmen Lists - Kroak (& Cavalry)
Hi all,
So I've managed to let these 'regular' posts on my Lizardmen lists slip somewhat. When I came back to write this I didn't expect to see that my last post was in September, nearly two months ago!
But then up until this weekend just past I hadn't had any further Lizardmen battles so I was still on the 11 battles mark. But that changed a few days ago as my Lord Kroak list was rolled up randomly and so I'm now on 12 battles with Lizardmen since June 2015 began and thus I re-visited this blog to provide another list review (or two). Kroak actually appears in two lists so I'm going to talk about them both in one go.
Lord Kroak, for all Lizardmen players, is as close to a God as any special character can be until we (if ever) get the chance to re-unite with the Old Ones themselves and I particularly am a big fan of his. Not to mention that I really like his rules and at 400 points I believe he is very effective for his price.
Due to Kroak's single spell ability in both of the lists where he is the main man (Slann?) I team him up with another special character Tetto-Eko. This little Skink is awesome and I can't speak highly enough about the rules he brings to the table. Having Loremaster for the Lore of Heavens makes up for Kroak's lack of spell options and in the Kroak (non-cavalry) list I also bring Skink Priest Eko-Eeko for an extra Iceshard Blizzard and Dispel Scroll as well.
As for other characters the Kroak with cavalry list is fairly easy to explain as it has the four Saurus Cold One riders that I mentioned in the previous post; Phrau'ka, Zotaxyl, Xantoc & Ku'zaa. Due to the obvious points issue that is building up, in the Kroak version of this cavalry list there's only a smaller unit of Cold One riders but it's enough of a delivery unit to unleash the Saurus characters on an enemy when the time is right. Skink Chief Krako also makes an appearance with the cavalry list but he just sits with a Skink Cohort unit in the hope of holding back any unwanted Predatory Fighter overruns.
The non-cavalry Kroak list has a couple of Saurus Scar-Veterans on foot instead of the Cold One contingent. Xeonidas and Xerxes (Spartan / Persian reference!?) join up with the big unit of Temple Guard protecting Kroak. Xeonidas takes the Skavenpelt banner to make that unit super aggressive with Frenzy although I tend to find that he is targeted and killed extremely quickly, taking the unit's Frenzy with him. Xerxes on the other hand just adds a Sword of Striking, Enchanted Shield and Magic Resistance (2) to the unit. Neither have a ward save which usually makes them the first to die but as the Temple Guard are unbreakable and -1 to hit thanks to Kroak the attacks they soak up before they go means it's even longer before the Temple Guard unit starts to deplete in numbers.
The actual lists themselves are fairly similar whether the Cavalry / on foot Saurus characters are there or not. While one list has the 7x Cold One Riders the other list gets an Ancient Stegadon with an Engine of the Gods. Other than that both have a big unit of Saurus Warriors, a tiny Skink Cohort with a Kroxigor that serves as Tetto-Eko's bunker, Skink Skirmishers, the obvious big unit of Temple Guard and a couple of Salamanders. Kroak's non-cavalry list also manages to sneak in two units of Chameleon Skinks as well.
And so all this rambling leads me to their battle records. Unfortunately I can't remember much about the battle that the Kroak & Cavalry list had against Lucky-Sixes' Vampire Counts but the list did emerge victorious in their only outing. Similarly, the Kroak without cavalry list came up against Lucky-Sixes' Warriors of Chaos who had Archaon leading them. I should mention that this was the standard Archaon, not the End Times version, (if there is one) and whilst I can't remember much of the details but Kroak's Temple Guard proved the decisive factor as Lizardmen emerged victorious there too.
The battle that I can remember best for Kroak, which I should remember because it only happened two days ago, was against Stat-Rat's cavalry-heavy Empire. In this, despite losing the Stegadon unsurprisingly to a couple of cannon shots in Empire turn 1 and then Tetto-Eko exploding the Skink Cohort unit and killing himself in my turn 1, they managed to ground out another victory. Stat-Rat's artillery suffered from a particularly bold unit of Skink Skirmishers that took out almost an entire back line of war machines in combat and with overruns! The Saurus Warriors saw off two units of Knights and a Captain on Pegasus while the various -1's to hit from Kroak's ability, the White Cloak of Ulric, Iceshard Blizzard and Curse of Anraheir left the Temple Guard vs. Stat-Rat's main Inner Circle Knight unit in an ultimate 'I kill one, you kill 1' affair that fortunately went the Lizards way in the final turn.
And so in 3 battles these two lists are at 100%. Lord Kroak is the Slann to lead all Slann... even if he is apparentely long dead!
Hope you enjoyed reading.
Hyper-G
So I've managed to let these 'regular' posts on my Lizardmen lists slip somewhat. When I came back to write this I didn't expect to see that my last post was in September, nearly two months ago!
But then up until this weekend just past I hadn't had any further Lizardmen battles so I was still on the 11 battles mark. But that changed a few days ago as my Lord Kroak list was rolled up randomly and so I'm now on 12 battles with Lizardmen since June 2015 began and thus I re-visited this blog to provide another list review (or two). Kroak actually appears in two lists so I'm going to talk about them both in one go.
Lord Kroak, for all Lizardmen players, is as close to a God as any special character can be until we (if ever) get the chance to re-unite with the Old Ones themselves and I particularly am a big fan of his. Not to mention that I really like his rules and at 400 points I believe he is very effective for his price.
Due to Kroak's single spell ability in both of the lists where he is the main man (Slann?) I team him up with another special character Tetto-Eko. This little Skink is awesome and I can't speak highly enough about the rules he brings to the table. Having Loremaster for the Lore of Heavens makes up for Kroak's lack of spell options and in the Kroak (non-cavalry) list I also bring Skink Priest Eko-Eeko for an extra Iceshard Blizzard and Dispel Scroll as well.
As for other characters the Kroak with cavalry list is fairly easy to explain as it has the four Saurus Cold One riders that I mentioned in the previous post; Phrau'ka, Zotaxyl, Xantoc & Ku'zaa. Due to the obvious points issue that is building up, in the Kroak version of this cavalry list there's only a smaller unit of Cold One riders but it's enough of a delivery unit to unleash the Saurus characters on an enemy when the time is right. Skink Chief Krako also makes an appearance with the cavalry list but he just sits with a Skink Cohort unit in the hope of holding back any unwanted Predatory Fighter overruns.
The non-cavalry Kroak list has a couple of Saurus Scar-Veterans on foot instead of the Cold One contingent. Xeonidas and Xerxes (Spartan / Persian reference!?) join up with the big unit of Temple Guard protecting Kroak. Xeonidas takes the Skavenpelt banner to make that unit super aggressive with Frenzy although I tend to find that he is targeted and killed extremely quickly, taking the unit's Frenzy with him. Xerxes on the other hand just adds a Sword of Striking, Enchanted Shield and Magic Resistance (2) to the unit. Neither have a ward save which usually makes them the first to die but as the Temple Guard are unbreakable and -1 to hit thanks to Kroak the attacks they soak up before they go means it's even longer before the Temple Guard unit starts to deplete in numbers.
The actual lists themselves are fairly similar whether the Cavalry / on foot Saurus characters are there or not. While one list has the 7x Cold One Riders the other list gets an Ancient Stegadon with an Engine of the Gods. Other than that both have a big unit of Saurus Warriors, a tiny Skink Cohort with a Kroxigor that serves as Tetto-Eko's bunker, Skink Skirmishers, the obvious big unit of Temple Guard and a couple of Salamanders. Kroak's non-cavalry list also manages to sneak in two units of Chameleon Skinks as well.
And so all this rambling leads me to their battle records. Unfortunately I can't remember much about the battle that the Kroak & Cavalry list had against Lucky-Sixes' Vampire Counts but the list did emerge victorious in their only outing. Similarly, the Kroak without cavalry list came up against Lucky-Sixes' Warriors of Chaos who had Archaon leading them. I should mention that this was the standard Archaon, not the End Times version, (if there is one) and whilst I can't remember much of the details but Kroak's Temple Guard proved the decisive factor as Lizardmen emerged victorious there too.
The battle that I can remember best for Kroak, which I should remember because it only happened two days ago, was against Stat-Rat's cavalry-heavy Empire. In this, despite losing the Stegadon unsurprisingly to a couple of cannon shots in Empire turn 1 and then Tetto-Eko exploding the Skink Cohort unit and killing himself in my turn 1, they managed to ground out another victory. Stat-Rat's artillery suffered from a particularly bold unit of Skink Skirmishers that took out almost an entire back line of war machines in combat and with overruns! The Saurus Warriors saw off two units of Knights and a Captain on Pegasus while the various -1's to hit from Kroak's ability, the White Cloak of Ulric, Iceshard Blizzard and Curse of Anraheir left the Temple Guard vs. Stat-Rat's main Inner Circle Knight unit in an ultimate 'I kill one, you kill 1' affair that fortunately went the Lizards way in the final turn.
And so in 3 battles these two lists are at 100%. Lord Kroak is the Slann to lead all Slann... even if he is apparentely long dead!
Hope you enjoyed reading.
Hyper-G
Thursday, 24 September 2015
Lizardmen Lists - Elites
Onto the next Lizardmen list!
My Elites list is basically a Saurus only list (although a Slann sneaks in too of course!) and even at 3,000 points it only has a total of 5 deployment drops, including the characters. Because of this it's easy to just list the units that's in it:
40x Saurus Warriors with Full Command & Spears
23x Saurus Warriors with Full Command
35x Temple Guard with Full Command & Warrior Bane on Champion
14x Cold One Riders with Musician, Standard Bearer & Spears
And then characters.
I've previously mentioned a couple of Cold One riding Saurus characters, those being Saurus Oldblood Phrau'ka and his bodyguard Saurus Scar-Veteran Zotaxyl. Both appear in this list and they also have further Scar-Veteran Cold One support from Battle Standard Bearer Xantoc and Magic Resistance Rider Ku'zaa.
All four of these Saurus characters have 1+ armour saves and Phrau'ka and Zotaxyl also have 4+ ward saves too. All four are absolutely awesome and only Xantoc doesn't have a Great Weapon (because he needs a Shield to get his 1+ armour save). Speaking of Xantoc his Battle Standard has the Banner of Swiftness whilst Ku'zaa carries the Obsidian Amulet for Magic Resistance (2), a Dragonhelm and an Ironcurse Icon.
All four start within the 14x Cold One unit deployed 6 wide and are more than capable of leaving that unit to perform the 'cowboy' role and go a'hunting! If the situation is right they could even deploy outside the unit although Ku'zaa with his Magic Resistance is probably likely to stay with them always.
But they aren't the only characters as this is also a list sporting the legendary Gor-Rok. He's there to provide Stubborn to the block of 40x Saurus as well as some killing power. Their ranks means they probably don't need Stubborn that much but the general plan is get to the enemy, take some charges and then grind it out. The Cold Ones are my only mobile unit so it's essential to stick around long enough for them to help out where they're needed, hence the Stubborn. If necessary Gor-Rok can always jump to the smaller Saurus unit as well who are less reliant on ranks.
And of course, a Slann Mage-Priest accompanies the Temple Guard. His name is Quetzacotl (Final Fantasy fan, anyone?) and he carries a Dispel Scroll and has Soul of Stone to protect the Temple Guard from any miscasts, hopefully! I tend to vary his lore of magic depending on the situation. Although this is slightly tailoring, I haven't really come up with a permanent lore for him so that's the way it is for now.
I like this list for what it is... because Saurus are amazing and very typically Lizardmen. There are obvious downsides as Skinks, Salamanders, Stegadons, Kroxigors, etc. are all very decent units and this list doesn't benefit from their abilities. But that's the point!
And what about their battle record??
Unfortunately, they've only come out to play the once. And despite having the Soul of Stone on Quetzacotl... he blew himself up and practically eradicated the Temple Guard in turn 1 of that battle against Lucky-Sixes' Vampire Counts! Oops! As a result I was always fighting a losing battle with no defence against Vampire magic and the very dangerous threat of a Terrorgheist on the Cold One unit was also paramount in the drubbing that this list received.
But it won't be the last time that the Elites ride to war. I promise you that!
Kind regards,
Hyper-G
My Elites list is basically a Saurus only list (although a Slann sneaks in too of course!) and even at 3,000 points it only has a total of 5 deployment drops, including the characters. Because of this it's easy to just list the units that's in it:
40x Saurus Warriors with Full Command & Spears
23x Saurus Warriors with Full Command
35x Temple Guard with Full Command & Warrior Bane on Champion
14x Cold One Riders with Musician, Standard Bearer & Spears
And then characters.
I've previously mentioned a couple of Cold One riding Saurus characters, those being Saurus Oldblood Phrau'ka and his bodyguard Saurus Scar-Veteran Zotaxyl. Both appear in this list and they also have further Scar-Veteran Cold One support from Battle Standard Bearer Xantoc and Magic Resistance Rider Ku'zaa.
All four of these Saurus characters have 1+ armour saves and Phrau'ka and Zotaxyl also have 4+ ward saves too. All four are absolutely awesome and only Xantoc doesn't have a Great Weapon (because he needs a Shield to get his 1+ armour save). Speaking of Xantoc his Battle Standard has the Banner of Swiftness whilst Ku'zaa carries the Obsidian Amulet for Magic Resistance (2), a Dragonhelm and an Ironcurse Icon.
All four start within the 14x Cold One unit deployed 6 wide and are more than capable of leaving that unit to perform the 'cowboy' role and go a'hunting! If the situation is right they could even deploy outside the unit although Ku'zaa with his Magic Resistance is probably likely to stay with them always.
But they aren't the only characters as this is also a list sporting the legendary Gor-Rok. He's there to provide Stubborn to the block of 40x Saurus as well as some killing power. Their ranks means they probably don't need Stubborn that much but the general plan is get to the enemy, take some charges and then grind it out. The Cold Ones are my only mobile unit so it's essential to stick around long enough for them to help out where they're needed, hence the Stubborn. If necessary Gor-Rok can always jump to the smaller Saurus unit as well who are less reliant on ranks.
And of course, a Slann Mage-Priest accompanies the Temple Guard. His name is Quetzacotl (Final Fantasy fan, anyone?) and he carries a Dispel Scroll and has Soul of Stone to protect the Temple Guard from any miscasts, hopefully! I tend to vary his lore of magic depending on the situation. Although this is slightly tailoring, I haven't really come up with a permanent lore for him so that's the way it is for now.
I like this list for what it is... because Saurus are amazing and very typically Lizardmen. There are obvious downsides as Skinks, Salamanders, Stegadons, Kroxigors, etc. are all very decent units and this list doesn't benefit from their abilities. But that's the point!
And what about their battle record??
Unfortunately, they've only come out to play the once. And despite having the Soul of Stone on Quetzacotl... he blew himself up and practically eradicated the Temple Guard in turn 1 of that battle against Lucky-Sixes' Vampire Counts! Oops! As a result I was always fighting a losing battle with no defence against Vampire magic and the very dangerous threat of a Terrorgheist on the Cold One unit was also paramount in the drubbing that this list received.
But it won't be the last time that the Elites ride to war. I promise you that!
Kind regards,
Hyper-G
Wednesday, 16 September 2015
Lizardmen Lists - Morrzlaxyl
As mentioned in the last post, this entry is going to talk about one of my Lizardmen army lists that is a fairly new creation for me. The list commanded by Slann Mage-Priest Morrzlaxyl, the Slann of Death.
Up until the last few months I'd never used the tactic known as 'Death Slann' and therefore in all of my Lizardmen lists, none of the Slanns used the Lore of Death for their magic. I decided to change this and created a list revolving around this Death Slann.
I named him Morrzlaxyl. I'm not really one to do much research into names, etc. as I like my imagination to do most of the work but I began with the word 'Morr', which I believe is related generally to death in the Warhammer universe. Then I just finished the name with something Slann-like. And ended up with Morrzlaxyl.
Morrzlaxyl's first battle was actually a non-proxy affair that took place at Warhammer World in Nottingham, England and therefore the rest of the army was bound by the models I owned. He was accompanied by a couple of Skink Priests, one on an Ancient Stegadon with an Engine of the Gods, a big block of Saurus, a couple of units of Skirmishing Skinks, a block of Temple Guard, some Cold One Cavalry, Chameleons and some Salamanders. This pretty much covers the models I own and while I'm not going into great details of the list I can say that this list achieved victory against Lucky-Sixes' Vampire Counts.
One particular event in that battle led me to an idea. Morrzlaxyl, who was Ethereal and the BSB with a War Banner successfully charged and evaporated a Varghulf. Quite a feat but he was built perfectly for the job killing the beast by combat resolution alone (it had taken a couple of wounds previously!)
So even though this list was victorious, I changed it a little. The idea of having an aggressive Slann intrigued me. So I put the Terror discipline on Morrzlaxyl and a magic sword, plus the Egg Of Quango. The hope was to break a vulnerable opponent through combat resolution with a couple of wounds from the Egg or the sword being a bonus. They wouldn't be able to strike back due to the Ethereal rule on him. The key would be to pick the right opponent.
I rolled up against Bretonnia. Both Lucky-Sixes and Stat-Rat joined up to go against me and it was an utter disaster! I advanced a unit of Cold One Cavalry within 11 inches of a unit of Knights of the Realm. Obviously Lucky-Sixes rolled the dice and made the charge so I was immediately on the back foot as this Knight unit tore through my lines. I ended up desperately charging Morrzlaxyl into the side of that unit and getting stuck there. It was more an attempt at saving my army from a bad start than an aggressive Slann taking the fight to his opponent.
Needless to say, the battle was lost, and possibly a bit hastily I dropped the idea of the super-aggressive Slann. The reason behind this was that I'd lost focus on the whole premise of the list. It was supposed to be about being a Death Slann. I'd barely noticed that I was using the Lore of Death and had just gone charging off about combat resolution for the Slann (I blame the Varghulf!)
So I tweaked the list back to what I know and love. Morrzlaxyl kept the Egg Of Quango and his Ethereal War Banner BSB role but lost the sword I'd given him and gained Magic Resistance (2) and Harmonic Convergence. This way he could still do some charging if he wanted to (like that first battle) but overall he was still mainly a casting Death Slann with extra channelling ability.
I also joined him up with my favourite Saurus Oldblood Phrau'ka and his bodyguard Scar-Veteran Zotaxyl. You'll hear more about them in another post. I also named the Skink Priest that rode the Ancient Stegadon Haadezl. This is loosely based on the idea of the word 'Hades', i.e. Lord of the Underworld (I did say loosely!)
The rest of the list had stayed the same as the original battle and technically once I finish painting my Saurus characters on their Cold Ones and a few more Skink Skirmishers it would still be a non-proxy list which is pleasing.
But... in an unfortunate anti-climax to this post... the list lost its battle against Lucky-Sixes' Wood Elves. I don't remember too much about the battle itself but I do remember that having an Ethereal General and BSB who can't join units doesn't work too well against Enchanted Arrows that don't suffer to hit penalties!
I'm yet to re-try the list as this series of 3 battles sparked me into going on a run with all the Lizardmen lists that I'd created. The next few posts will talk about those lists and how they've been getting on.
Hope you enjoyed reading.
Kind regards,
Hyper-G
Blog Plans - Lizardmen
So...
... I've come to the decision to use this blog more regularly as a way of writing down my thoughts about Warhammer. Whether each post will be themed on anything in particular is yet to be decided. But this first one at least... and the next few... are about Lizardmen.
Lizardmen are my main army. They were the first army that I decided to play and still to this day they are my favourite.
The three of us (myself, Lucky-Sixes and Stat-Rat) tend to have a range of army lists to choose from within our chosen armies when we come to battle. Sometimes we specifically want to go to arms with a chosen one of these lists whereas other times we like to randomise between them. We all have different techniques for choosing which one(s) we're going to use.
For example, Lucky-Sixes has been using a method recently where he puts all his lists together (20+) from all his armies and then rolls between them all until he's left with just one list which goes to battle.
Stat-Rat and myself have instead been focusing on one army in particular for a few months and randomising only between the lists of that army.
Recently, I've just finished a set of 5 battles using 5 different Ogre Kingdoms lists. But the success of those will hopefully be the topic of another post sometime. The fact that I've only just decided to use this blog more regularly means that a lot of what will be written may be summarising what's happened in the recent past!
So back to Lizardmen. Between June and the present day this year I've fought 11 battles with my Lizardmen lists.
So over the next few blog posts I'm going to be talking through these lists and the battles I've had with them...
Up first... Morrzlaxyl and the Lore of Death!
Kind regards,
Hyper-G
Saturday, 4 October 2014
#1 Vampire Counts vs. Lizardmen - Turns 5-6 & Post-Battle
Turns 1-2 for this battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-1-2.html
Turns 3-4 for this battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-3-4.html
Things weren’t looking particularly good for the Lizardmen at the start of turn 5 as my Skrox were seriously surrounded and my Cold Ones were fleeing. My Stegadon was engaged with the Crypt Ghouls and a single Salamander remained. On the plus the Saurus Warriors were looking at a below average charge on the Varghulf which they proudly completed.
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-1-2.html
Turns 3-4 for this battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-3-4.html
Things weren’t looking particularly good for the Lizardmen at the start of turn 5 as my Skrox were seriously surrounded and my Cold Ones were fleeing. My Stegadon was engaged with the Crypt Ghouls and a single Salamander remained. On the plus the Saurus Warriors were looking at a below average charge on the Varghulf which they proudly completed.
I also took the opportunity (whilst Lucky-Sixes and Stat-Rat
weren’t at the table) to take a bit of coaching from an onlooker. John gave me the idea of trying to use the
Salamander’s flames to take away Fredericko’s Regeneration and then following
up with a shower of poisoned Skink Javelins.
It was a good strategy but it was only at this point that Lucky-Sixes
remembered Fredericko’s Dragonbane Gem not to mention the Strigoi being close
enough to get the Skeleton’s on ‘Look out, Sir!’ duty!
| The Skeletons took a heavy toll for their devotion to Fredericko but ultimately the Strigoi escaped unscathed. |
| But only a single wound could be dealt to the Varghulf who did enough wounds back to force a steadfast test. |
#1 Vampire Counts vs. Lizardmen - Turns 3-4
Turns 1-2 for this battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-1-2.html
Turns 5-6 & Post-Battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-5-6.html
Turn 3 for the Lizardmen began with a contentious flank charge from the Temple Guard on the Mortis Engine. There was a bit of debate about whether it was a legal charge due to the confined space but Lucky-Sixes was feeling generous and allowed it through. The Cold Ones and Stegadon shuffled slightly and the Salamander on the left fled from the table to seek aid for his wounded toe. The Salamander in the middle rallied seeing that it had one more Skink Handler still left to eat.
In
the combat the Temple Guard took off all but one of the Mortis Engine’s wounds
but only after the Banshee Swarm had killed off Skink Priest Xotyl who had
failed to make use of his Scroll Of Shielding before dying. The Kroxigor attacking last managed to do the
final wound to the Mortis Engine at which point all Hell broke loose as it
exploded in the midst of both armies.
The pictures show various reforms I made on my Skinks as we weren’t sure
at what point the Mortis Engine should blow up.
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-1-2.html
Turns 5-6 & Post-Battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-5-6.html
Turn 3 for the Lizardmen began with a contentious flank charge from the Temple Guard on the Mortis Engine. There was a bit of debate about whether it was a legal charge due to the confined space but Lucky-Sixes was feeling generous and allowed it through. The Cold Ones and Stegadon shuffled slightly and the Salamander on the left fled from the table to seek aid for his wounded toe. The Salamander in the middle rallied seeing that it had one more Skink Handler still left to eat.
| The more I look at this the more I think it was an illegal charge! |
I managed to get through an Iceshard Blizzard on the Mortis
Engine but a Harmonic Convergence was dispelled and despite using 4 dice plus a
power stone (a sneaky Slann trick) another attempt at a boosted Shem’s Burning
Gaze on the Terrorgheist was snuffed out with a dispel scroll.
#1 Vampire Counts vs. Lizardmen - Turns 1-2
Hopefully there’s no better way to start this Blog than by
posting a battle report, fought at Warhammer World, Nottingham, England.
As it was a special occasion, we decided to use two of our
armies that we owned painted models for; Vampire Counts and Lizardmen. Therefore, the first report for Proxy Table Gaming
is ironically a 2,500 point non-proxy battle!
Only a handful of our models were not painted therefore this report has
a non-proxy rating of 9.5 / 10. (A
report with all painted non-proxy models would achieve a 10 out of 10 score).
Army Lists were as follows:
Vampire Counts – Commanded by Lucky-Sixes (Total 2,500
points)
Lords & Heroes – 1,107 points
Strigoi Ghoul King (Fredericko Von Hesselink) on
Terrorgheist
(Level 1, Beguile, Red Fury, Aura Of Dark Majesty, Sword Of
Bloodshed, Potion Of Strength, Dragonbane Gem) Wight King (Izarazul)
(BSB, Great Weapon, Armour Of Destiny)
Necromancer (Toby The Half-Zombie)
(Level 2, Dispel Scroll)
Vampire (Saxon The Merciless)
(Level 2, Quickblood, Heavy Armour, Great Weapon, Other Trickster’s Shard)
Core – 635 points
20x Zombies
20x Zombies
30x Skeleton Warriors (Full Command, Screaming Banner)
20x Crypt Ghouls (Champion)
5x Dire Wolves (Champion)
5x Dire Wolves (Champion)
Special & Rare – 758 points
3x Vargheists (Champion)
Mortis Engine (Blasphemous Tome)
Black Coach
Varghulf
Lucky-Sixes says... "Writing my army list, I was just
surprised I had 2,500pts of non-proxied Vampires to be honest – despite the
non-painted Zombies (although the week leading up to the battle I had
fast-tracked 10x Skellies, 3x Vargheists and a few characters just to be able
to field a viable army!). Not a standard VC list, but with a lot of rare units,
and a blender lord on Terrorgheist it was going to be a fun one to start.
With a lack of cannons (on either side) the
monsters/chariots were always likely to have an impact on the game, and would
probably mean I had the opportunity to get my Terrorgheist into the thick of
things. Not too worried about my core – and if I had the chance I would’ve
boosted the Skeleton numbers (by at least double), but otherwise I was feeling
pretty good.
My only real concern was getting out magicked by the Slann.
Having 2x level 2s & a level 1 against his level 4 and 2x level 2s would be
difficult, as VC would normally rely on magic to add the necessary boosters,
but I had enough chaff to hopefully be able to pick my battles and block his
charges when needed.
Regardless of what was going to happen, it looked like a
really fair match up and was promising to be a good start to the PTG campaign…"
Lizardmen – Commanded by Hyper-G (Total 2,496 points)
Lords & Heroes – 965 points
Slann Mage-Priest (Itz’li)
(BSB, Power Stone, Soul Of Stone, Wandering Deliberations)
Skink Priest (Lotyl) on Ancient Stegadon with Engine Of The
Gods
(Level 2, Dispel Scroll, Unstoppable Stampede)
Skink Priest (Xotyl)
(Level 2, Cloak Of Feathers, Scroll Of Shielding)
Core – 625 points
40x Saurus Warriors (Full Command, Spears)
15x Skink Cohort & 1x Kroxigor (Full Command)
Special & Rare – 906 points
10x Temple
Guard (Full Command)
10x Chameleon Skinks
10x Chameleon Skinks
6x Cold One Riders (Musician, Standard, Spears)
Salamander Hunting Pack (Extra Handler)
Salamander Hunting Pack (Extra Handler)
Salamander Hunting Pack (Extra Handler)
Hyper-G says... "Whilst it’s fairly clear that I’m lacking in
Temple Guard numbers and Kroxigor for the
Skrox I’m not terribly disappointed with the structure of my (non-proxy) Lizardmen
army. This is pretty much my entire
painted Lizardmen collection! It boosts a
combination of speed from the Chameleons (although the models are normal
Skinks), Cold Ones and Salamanders with a hard to shift unit of 40 Saurus
Warriors and capable magic. The Stegadon
will always be handy on a battlefield without any cannons and its 6+ ward save
to units nearby could prove very useful.
I’m also happy playing the Temple
Guard as a bunker for
my Slann to cast magic from without expecting too much from them. The Skrox with only one Kroxigor are probably
nothing more than a distraction and I’m hopeful that with lots of Vampire Count
infantry core about my Salamanders should have plenty to fry!"
| Lizardmen army deploys centrally flanked by Chameleon
Skinks. |
Saturday, 27 September 2014
Warhammer World - September 2014
Yesterday Proxy Table Gaming went on its first ever road trip to Warhammer World, Nottingham (England).
Whilst there we fought a Warhammer Fantasy battle between Vampire Counts and Lizardmen. Over the next few days we'll be working on writing up a report for the battle, to be posted on here as soon as possible.
It was a great day and hopefully you'll enjoy the upcoming report as what will hopefully be the first of many to come.
Links to the report now posted as follows:
Turns 1-2
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-1-2.html
Turns 3-4
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-3-4.html
Turns 5-6 & Post-Battle
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-5-6.html
Proxy Table Gamer - Hyper-G
Subscribe to:
Posts (Atom)