Turns 1-2 for this battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-1-2.html
Turns 3-4 for this battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-3-4.html
Things weren’t looking particularly good for the Lizardmen at the start of turn 5 as my Skrox were seriously surrounded and my Cold Ones were fleeing. My Stegadon was engaged with the Crypt Ghouls and a single Salamander remained. On the plus the Saurus Warriors were looking at a below average charge on the Varghulf which they proudly completed.
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-1-2.html
Turns 3-4 for this battle can be found on this link:
http://proxytablegaming.blogspot.co.uk/2014/10/vampire-counts-vs-lizardmen-turns-3-4.html
Things weren’t looking particularly good for the Lizardmen at the start of turn 5 as my Skrox were seriously surrounded and my Cold Ones were fleeing. My Stegadon was engaged with the Crypt Ghouls and a single Salamander remained. On the plus the Saurus Warriors were looking at a below average charge on the Varghulf which they proudly completed.
I also took the opportunity (whilst Lucky-Sixes and Stat-Rat
weren’t at the table) to take a bit of coaching from an onlooker. John gave me the idea of trying to use the
Salamander’s flames to take away Fredericko’s Regeneration and then following
up with a shower of poisoned Skink Javelins.
It was a good strategy but it was only at this point that Lucky-Sixes
remembered Fredericko’s Dragonbane Gem not to mention the Strigoi being close
enough to get the Skeleton’s on ‘Look out, Sir!’ duty!
The Skeletons took a heavy toll for their devotion to Fredericko but ultimately the Strigoi escaped unscathed. |
But only a single wound could be dealt to the Varghulf who did enough wounds back to force a steadfast test. |
Leading up to Vampire Counts turn 5 there was some
semi-secret communication going on between Lucky-Sixes and Stat-Rat that I
couldn’t quite fathom at the time but I was later to find out that my fellow
proxytablegamers were signalling that Lucky-Sixes was going in for the kill. I was too busy trying to figure out how I
could possibly keep the points for my Skrox units on the table to notice!
As it happened the solution presented itself with the Zombies declaring another rear charge on the Skrox allowing them to flee completely out of harm’s way! |
I also delightedly accepted the charge from the Dire Wolves to my Salamander. |
Whilst Saxon The Merciless went on a (blurry) one-Vampire mission to prevent the rallied Cold Ones from getting back into the fight. |
And the remaining Skeletons with BSB Wight King Izarazul and Necromancer Toby The Half Zombie moved to goad the Stegadon. |
Fredericko, meanwhile, put his running shoes on and sprinted
over to the flank of the Saurus Warriors in a bid to help recover the
Varghulf’s wounds with an Invocation Of Nehek.
But Lucky-Sixes changed his mind at the last moment and instead managed a wound on the Stegadon with another Fate Of Bjuna – this time we remembered to deduct the toughness! |
Frustratingly the Saurus were still poking at the parts of the Varghulf that seemed most able to regenerate and were being killed for their troubles! |
Whilst the Salamander was getting better and better as it put down the doggies with its attacks and an impressive sideways stomp! |
Suddenly at the start of Lizardmen turn 6 things were
looking much different. The Varghulf
needed to survive another round of Saurus attacks before Fredericko could help
him. The Zombies on the flank were too
far away to help and the Skrox now rallied after their narrow escape. The Cold Ones wanted nothing to do with Saxon
The Merciless and swift reformed out of his line of sight whilst the Salamander
and Stegadon were quite happy to take on what remained of the Skeleton
Warriors.
The Salamander decided to see if Necromancers tasted as good as Skinks |
They do! And a timely 6 rolled on the Stegadon’s thunderstomp was enough to crumble the surviving Skeletons and Izarazul who respectfully wounded the Steg twice before he too turned into dust. |
And finally the Varghulf was felled as Fredericko looked on. |
In Vampire Counts turn 6 there wasn’t much Lucky-Sixes could
do with only his two Vampires and a unit of Zombies remaining on the table.
Saurus had no interest in taking on Fredericko and decided their work was done. |
At the handshake and the battles end Stat-Rat announced that
Lucky-Sixes had become greedy in his attempt to floor the Lizardmen and it had
backfired. We counted up victory points
and the Lizardmen had indeed achieved the win with a 1,748 victory points total
to the Vampire Counts 1,348 – a difference of 400 points.
The Vampire Count survivors. |
Lucky-Sixes says... “Well, what a battle. Gutted to have lost
it really, when I thought I had a tabling in my sights! Although, looking back
on it, I don’t think even if Fredericko did get into the Saurus he would have
killed them, even with his amount of attacks, so his venture was a tad fruitless.
Had a lot of fun with this battle, and a few different choices to what I would
normally bring in a competitive list – but still looked like a list that could
do a lot of damage! It was the first time I had used the Mortis Engine in a
list, and I thought it brought a lot of synergy as well as an epic explosion
when it died – we talked about this after, and we felt it is a great undead
suicide bomber! Although it ended up killing off my own monsters lol…”
Most valuable...
“Looking at the Vampire characters as my most valuable.
Fredericko because of his killy nature, and with the Potion Of Strength (which
wasn’t used) he can kill anything and did in the battle. Also my other Vampire
character, Saxon, purely for his magical prowess against the fabled Slann. Two
double sixes when I needed it most, off minimal dice may I add, meant he
performed over and above my expectations for what I essentially had as a bonus
character!”
Least valuable...
“2 candidates for this. Firstly the Vargheists. They did
their flanking well but when It came to the combat against the Saurus they
crumbled under the pressure (yes – pun intended!). that was a case of newly
painted models fluffing what they’re good at and I'm sure it’ll happen again
with other newly painted models so not too fussed about this. To be honest, I
would still pick them in the future I think, mainly because of their mobility
and ability to kill off chaff quickly, as well as providing a good flanking
unit to the army.
The other least valuable unit in this game was my Dire
Wolves – and this was purely down to the way I used them. I have used them
before many, many times and already know that they are simply awful in combat.
So instead of charging them in, I know that they should be used as re-directors
at best. Despite my knowledge of this, I charged them into the Salamander,
during a period where I needed them to keep units busy and for this I suffered.
So actually, instead of them being least valuable, I guess it is actually me –
the general! Lol”
What you would have done differently...
“As I’ve mentioned, the end game went all wrong for me. I
liked my deployment, I liked how it was going, and until the end when a
revelation of grandeur entered my greedy, greedy mind I actually felt I played
it quite well – along with lucking out in the magic phases. The obvious thing
for me to have done, would be to have left the Varghulf to its doom, placed the
Dire wolves in front of the Salamander, put Fredericko in front of the Stegadon
(with his Potion Of Strength) and charged the Skinks with the Skellies unit.
Alas I didn’t do any of these things and went for the kill, to my own dismay.
Ah well, live and learn.”
Final Thoughts...
“Happy with how the battle went up until the last moments,
but I had lot of fun with it and enjoyed the twists and turns throughout. So a
good first battle to be a part of. I especially enjoyed playing on a
wonderfully constructed GW table, and there was a good atmosphere in the
Warhammer HQ – met some good, fun people and had a great time, I would recommend
it to all.”
The (blurry) Lizardmen survivors. |
Hyper-G says… “Obviously I was extremely happy to have
achieved the victory. I felt like I’d
set up my army well and despite getting bogged down in the middle of the battle
and suffering some... interesting... dice rolls in Lucky-Sixes’ magic phases
I’d pulled it off pretty well. Taking 23
hits out of a possible 24 on my Slann (and forgetting to deduct 8 for his
toughness) from two castings of Fate Of Bjuna that I’d chosen to allow through
had been pretty intense. Even more so as
Lucky-Sixes had twice followed it up with irresistible forces that had damaged
him little with two power drain miscast results.
Even Lucky-Sixes had agreed that those rolls had been quite
something but in the end when he and Stat-Rat had thought he was moving in for
the kill I didn’t consider my Lizardmen quite finished and they duly delivered.”
Most valuable…
“My most valuable unit selection could easily go to a few
units as the Saurus dealt with their fair share of action and the Salamanders
also performed pretty well between them.
However, with no cannons on the battlefield it’s the Stegadon that gets
my pick as it not only crunched through the Crypt Ghouls and Skeletons but also
provided a useful target for Lucky-Sixes’ final Fate Of Bjuna. Fortunately it didn’t suffer like the Slann
did and that allowed the Saurus to finally do away with the Varghulf without it
recovering wounds from a Lore of the Vampires spell.”
Least valuable…
“Least valuable has to go to the rightmost Chameleon Skinks
although it wasn’t really their fault.
They were just in the wrong place at the wrong time taking a Doom and
Darkness and a Terrorgheist Death
Shriek.”
What you would have done differently…
“In hindsight I shouldn’t have sacrificed my leftmost
Chameleon Skinks by moving them so close to a charge from the Black Coach
although they had managed to slow down the Varghulf at least. Forgetting the Slann’s toughness to deduct
from the Fate Of Bjuna would have been terrible had I not passed so many ward
saves the first time around. Other than
that I was pretty happy with how it had gone.”
Final Thoughts…
“I’m delighted that this battle turned out to be a full
6-turn thriller that could have gone either way right up until the end. It really was so difficult to predict which
way it was going to go. There were
shocks all round and some solid performances that would make the Old Ones proud
of their children!”
Stat-Rat says…“What a great game! The perfect way for us to start our
battle reports, and our first time at Warhammer World itself. Lots of
outrageous rolls, big luck swings and great to watch.
I must admit it all looked fairly ominous from a Lizardman
point of view once the Slaan had been killed. Their destructive bus unit of
Saurus were over on the left flank making veeery slow work of the Varghulf, and
Freddie was in his element killing everything in sight.
I think the sense of occasion must have got to Lucky-Sixes
at this point. Usually he is by far the most pragmatic of us, but today he went
for a spectacular victory. This enabled Lizardmen to boss the last couple of
turns and snatch victory away from VC.
Great game, Great Day, Great Scott!!
…Squeak…”
Love the detail in the battle report and the accompanying photos. Looks like you had a great time :)
ReplyDeleteThanks Missflora! We had a lot of fun! :-)
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